Fractal Window - QuaternionFractal type Quaternion is a true 3D fractal - actually a 4D fractal, but displayed/mapped down to 3D space. As such, there are different actions possible: Keyboard actions
Mouse actions
Fractal window Context menuThe fractal window itself has a context menu attached: If you hold down the Shift key on your keyboard and then press the right mouse button, then the context menu appears. It is basically the same as Menu/Fractal. Quaternion Zoom ModeOne of the essential things when working with quaternions is zooming in. As it is a 3D object you often want to do the following: You can see some small inlet, so you want to zoom into that inlet. Unfortunately that area is not in front of you, but rather at the right side.
That's what the quaternion zoom mode is for: It all starts with holding down the Ctrl key: This brings up the laser pointer. Now click onto the point on the object at which you would like to zoom in. Suddenly, a sphere will appear (see image (1)): The center of the sphere is the point at which you have just clicked (2). If you look closely at the surface of the sphere, you can see a small cross like symbol (3) - that's the camera! You can drag the camera on the surface of the sphere. Just drag it around on the surface of the sphere as you like. The sphere is integrated into the 3D object: It is not drawn "over" it, but rather the sphere is an additional 3D object: It helps a lot when understanding how the object feels like. You can increase the sphere radius and thus influence how far/near the desired camera position should be. You do this by dragging the sphere. Just make sure you did not click the observer. You may have noticed that the camera cross symbol (3) is somewhat not symmetric, i.e. not a cross. The reason is: The small line segment which is "longer" points to the "above" direction. You can drag it, too, in order to define where "up" is. Additionally you will see a window at the right side (4). It contains controls which allow you to change the observer position using sliders. It contains the following entries:
Using the zoom mode you can easily set the camera position to "inside". This may happen unintended: Then just choose "Undo" from the menu. But it may happen intentional you need to check "Inside" in the formula tab. |