Parameters - alphaName: alpha Type: real Read/Write: readable and writeable Context: Transformation, Iteration, Coloring Description: This parameter allows you to influence the transparency of the current pixel. If you simply calculate an Escapetime fractal then transparency is of no use. But as soon as you create a "Layered Fractal", you can use this information: Each pixel has a transparency, initially set to 1 (not transparent), all pixels together form the so called alpha channel.
Now you can make the inner region of the Mandelbrot set transparent (by setting alpha to 0 in the inside coloring formula), while the outer region is still opaque. Initially alpha is set to 1, which means: Pixel is opaque, not transparent at all. You can set alpha to any value between 0 and 1, 0 means: Pixel is transparent. Due to its importance I've created an additional chapter (see Alpha Channel), which describes in more detail the purpose of the alpha channel feature.
Note:The outer region of a Quaternion is always transparent (because this region is always black, no way to change that).
Only the inner region (i.e. the quaternion itself) can make use of the alpha channel. When assigning an alpha value to any pixel please make
sure you understand how quaternions get calculated: They are real 3D objects, and the alpha value of a pixel on the screen is the value of alpha
when the ray which ChaosPro calculates "hits" the Quaternion.
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